- Defending champion Erhan Jajovski from R8G Esports wins both sprint and main races at the virtual ‘Portland International Raceway’.
- Dramatic finale in the main race: Yuri Kasdorp loses the lead after a driving error just before the end.
- After two of six events this season, Jajovski tops the overall standings.
Munich – Erhan Jajovski proved unbeatable in the second of six race events in the rFactor 2 GT Pro Series powered by VCO at the virtual ‘Portland International Raceway’. The defending champion first secured pole position and then claimed a commanding victory in the sprint race. In the main race, he worked his way up gradually from tenth on the grid, moving into first place in a dramatic finish after a driving error from the previous leader, his R8G Esports team-mate Yuri Kasdorp, around two minutes from the end.
In the 15-minute sprint race, Jajovski came out on top ahead of Kasdorp and Arne Schoonvliet from the Ajira Racing team. After a tough battle in the 45-minute main race, Team Zansho’s Joonas Raivio finished in second place behind Jajovski and ahead of Risto Kappet, the third driver from the R8G Esports team. After his two wins, Jajovski now tops the overall standings. As was the case for the season-opener at the ‘Sebring International Raceway’, most starters chose the Corvette as their car. Kevin Siggy from Team Redline was the only driver in the BMW M6 GT3 who was able to penetrate this legion, claiming second place in qualifying and two top-ten finishes in the races.
Reaction from the winner:
Erhan Jajovski (R8G Esports): “I could not be happier with my performance today. I already had quite a big lead in qualifying, which surprised me a bit. After I beat Kevin Siggy at the start in the sprint race, the race from the front went according to plan. I was able to concentrate on myself and build up a lead. I did hold back at the start of the main race, as I was expecting tyre wear to play a major role. I hoped that my opponents ahead of me would run into problems – and that is how it turned out. However, I did think I had no chance of winning as Yuri Kasdorp was always two or three cars ahead of me. But then I was able to move up into second place surprisingly easily and I risked everything to try and catch him. He was giving his all as well, which eventually led to him spinning just before the end. I am extremely satisfied and would like to thank the team. Without them, these successes would not have been possible.”
Calendar rFactor 2 GT Pro Series powered by VCO
12th October: Sebring
26th October: Portland
9th November: VIR
23rd November: Nürburgring
7th December: Indianapolis
21st December: TBA
About rFactor 2
rFactor 2 is a class leading expandable racing simulation featuring the gMotor2 high fidelity physics engine, with the capability to accurately recreate vehicle based dynamics for a multitude of road and race going machinery. At its core the platform contains a highly refined tyre model and advanced features the likes of dynamic ‘Real Road’ racing surface, day-to-night 24-hour time-of-day transitions and an immersive and physics based spectrum of weather effects. rFactor 2 has been at the very forefront of modern racing simulation development since initial release in 2013, and now under the stewardship of Studio 397 the current incarnation of the software enjoys additional gameplay enrichment features the likes of DX11 and Virtual Reality support, with continuous developments aimed at improving the graphical performance of the title, alongside the integration of an advance multiplayer competition system – capable of supporting and expanding local level and high end simulation esports within the very heart of the software.
Virtual Competition Organisation (VCO) brings together different stakeholders in Esports, from simulation or gaming platforms and interested partners to active teams, drivers and the community. In a rapidly growing sector, VCO stands for professionalism, focus and a broad media presence. With its international network, VCO provides solutions for the best possible conception and implementation of Esports projects of all kinds.
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