Successful title defence: Team Redline wins the second Esports Racing World Cup
- Team Redline repeats last year’s feat and wins the second Esports Racing World Cup (ERWC II).
- A total of 50,000 US dollars in prize money was up for grabs over the three days of racing at the multi-platform highlight of the year.
- Enzo Bonito (Team Redline) named “Most Valuable Driver”.
Munich – Team Redline has won the second Esports Racing World Cup (ERWC II) and can celebrate a successful defence of the title it won last year at ERWC I. The team followed fourth place on Friday on the Assetto Corsa Competizione simulation platform by taking victory on both Saturday (rFactor 2) and Sunday (iRacing). In doing so, they emphatically demonstrated the versatility of their five drivers. This was particularly important at the multi-platform highlight of the year. In total, Team Redline alone won over 15,000 US dollars in prize money.
On Friday, the Unicorns of Love team managed to get its nose ahead in the final against Williams Esports on the Assetto Corsa Competizione platform. However, Team Redline then converted its dominance into day wins on Saturday and Sunday. Enzo Bonito was named the “Most Valuable Driver” of ERWC II. The award and 500 dollars went to the driver who achieved the most podium finishes over the course of the race weekend. In total, 50,000 dollars in prize money were up for grabs at ERWC II.
The tournament kicked off on Friday on the ACC platform, and immediately provided superb entertainment. Whether in the heats, the two quarter-finals, the semi-final, the final or, in particular, the concluding Showdown series, the fans were treated to Esports racing of the very highest standard. On Friday, it took the Unicorns of Love team three dramatic races to triumph in the Showdown against the Williams Esports team. Meanwhile, Team Redline set course for a successful title defence with fourth place on day one. With rFactor 2 on Saturday and iRacing on Sunday, the team still had its two strongest platforms to come. As such, the early signs were that the defending champions were the hot favourites to take overall victory again this year.
And Team Redline lived up to its billing as favourites on day two on the rFactor 2 platform. Enzo Bonito, Kevin Siggy and Jeffrey Rietveld finished one-two-three in the heat. The format for the quarter-final saw the top three teams in the “Upper Bracket” – the quarter-final with the top six teams from the heat – progress straight to the final, to be contested by the best six teams, without having to start in the semi-final. It came as no surprise that Team Redline was one such team. The final was followed by the Showdown – the head-to-head between the two fastest teams from the final – to determine the day’s winner in a best-of-three format. Bonito, Siggy and Rietveld produced a commanding performance to defeat the BS+COMPETITION team on Saturday.
Team Redline lined up with Enzo Bonito, Chris Lulham and Diogo Pinto on the iRacing platform on day three, and again left nobody in any doubt that they were the favourites. After impressive displays in the heat and quarter-final, they again made it straight through to the final – and once again the Showdown. Their opponent on Sunday was the Williams Esports team, who were ultimately beaten in two high-class races by the champions of the first two Esports Racing World Cups.
Reactions from the winners:
Enzo Bonito (Team Redline): “It is crazy that we have done it again. I am very, very tired, but it was an unbelievable experience. I am already looking forward to going racing again here soon. Congratulations also to my team-mates, who were all very fast. I definitely cannot win the races on my own.”
Chris Lulham (Team Redline): “It was not easy to adapt to the Lotus 79 today, but fortunately I managed to do so. You cannot afford to make any mistakes, but I really enjoyed driving here today. It was a lot of fun.”
Diogo Pinto (Team Redline): “That was a great experience. I had never driven in a VCO event before and was really looking forward to it. It was great fun. The Lotus 79 is a very specific car and I was surprised how well it ran on the track.”
Virtual Competition Organisation (VCO) brings together different stakeholders in Esports, from simulation or gaming platforms and interested partners to active teams, drivers and the community. In a rapidly growing sector, VCO stands for professionalism, focus and a broad media presence. With its international network, VCO provides solutions for the best possible conception and implementation of Esports projects of all kinds. The best teams in the world compete in such high-class competitions as the Esports Racing League (ERL), VCO INFINITY and the FLExTREME championship, which VCO implements on a wide range of gaming and simulation platforms.
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