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From competition concepts and race operations to broadcast, content and communication, VCO works with partners to create professional esports racing projects.
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The Virtual Competition Organisation creates, organises and develops international esports racing — bringing teams, drivers, racing platforms, brands and communities together through competition.
Enzo Bonito and Sam Kuitert claimed victory for Verstappen Sim Racing in Round 3 of the IMSA Esports Global Championship. The #33 BMW inherited the lead when Grid-and-Go’s #8 Aston Martin suffered a technical issue late in the 2-hour 40-minute race. Thibaut Prévot and Vasilios Beletsiotis secured back-to-back GTD wins for Bleu Mercure Esport in the #132 Porsche.
Read storyThe Virtual Competition Organisation is dedicated to the competitive side of sim racing.
We call it esports racing – bringing together professional competition, teams, drivers, platforms and communities to create racing made for competitors and audiences alike.
About VCOThe Esports Racing League is VCO’s multi-platform team competition. Instead of mastering one car, one discipline or one simulation, teams are challenged across different racing games and formats — rewarding depth, adaptability and teamwork. The ERL puts the team at the centre. Drivers with different strengths combine across a season, with every round demanding a new approach to competition.
Discover ERLVCO INFINITY turns 24 hours of racing into 24 individual races. Different cars, different circuits and one continuous team battle create a format in which speed alone is not enough. Strategy starts before the green flag: teams must decide which driver is best suited to each combination and keep scoring around the clock. It is endurance racing reimagined as a relentless sequence of sprints.
Enter VCO INFINITYThe IMSA Esports Global Championship brings the identity and multiclass competition of IMSA sports car racing to iRacing. VCO works with IMSA and iRacing to deliver the championship for esports racing teams from around the world. In 2026, the championship entered its fifth season with five rounds and up to 52 teams competing in GTP and GTD.
VCO Grand Slams add a VCO competitive layer to selected major iRacing endurance special events. The strongest teams in the broadcast split race for more than the result on the day. It creates a direct sporting link between some of esports racing’s biggest endurance events and one of VCO’s major championship projects.
💥 ONE CRASH. TWO PERSPECTIVES. #IMSA #vcoesports #iRacing
View on Instagram (opens a new tab)🎬 WATKINS GLEN HIGHLIGHTS ARE HERE! Close battles, dramatic moments and plenty of action across GTP and GTD! 🏁 Relive the best moments...
View on Instagram (opens a new tab)🏁 CHEQUERED FLAG AT WATKINS GLEN! What a finish! 🔥 Another intense round of the IMSA Esports Global Championship comes to an end after...
View on Instagram (opens a new tab)Explore race photography, event imagery and visual content from VCO competitions and projects in the VCO Photo Archive.