THE TEAM CHAMPIONSHIP FOR COMPLETE RACERS.
Different platforms. Different disciplines. One team competition.
The ERL challenge
The Esports Racing League is VCO’s multi-platform team competition. Instead of mastering one car, one discipline or one simulation, teams are challenged across different racing games and formats — rewarding depth, adaptability and teamwork.
One team. Multiple challenges.
The ERL brings established organisations and ambitious challengers into a competition that changes from round to round. Different racing games and simulation platforms demand different skills, preparation and driver line-ups. Teams must build depth, make smart choices and adapt quickly.
That multi-platform approach has been part of the ERL idea from the beginning. The first ERL era launched in 2022 across iRacing, Assetto Corsa Competizione and rFactor 2, with the Esports Racing World Cup as its season highlight. Later seasons expanded the concept to further racing platforms.

Why the ERL is different
The ERL is not designed to identify the fastest specialist in one environment. It is designed to test a team. Sprint racing, different cars, different games and changing competitive demands make versatility part of the sporting challenge.
For VCO, the ERL represents a central idea of esports racing: competition can connect the wider racing-game ecosystem instead of remaining inside a single platform.
Esports racing explained
What is the Esports Racing League?
The Esports Racing League (ERL) is VCO’s multi-platform team competition. Teams compete across different racing games, disciplines and formats, rewarding adaptability, depth and teamwork.